• DOWNLOAD [PDF] {EPUB} The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters

    The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters. Keith Ammann

     

    The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters

     


    The-Monsters-Know-What.pdf
    ISBN: 9781982122669 | 560 pages | 14 Mb
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    • The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters
    • Keith Ammann
    • Page: 560
    • Format: pdf, ePub, fb2, mobi
    • ISBN: 9781982122669
    • Publisher: Gallery / Saga Press

    Download The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters

     

     

    Free electronic books to download The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters 9781982122669

     

    From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

    NPC Tactics: Bandits and Assassins - The Monsters Know What
    In yesterday's post, I discussed NPCs who are likely to be found enforcing the Bandits initiate combat by surrounding their targets in numbers large at least Hard (see page 82 of the Dungeon Master's Guide); otherwise the bandits rely on their weapons and their numbers to do the convincing for them. Kuo-toa Tactics - The Monsters Know What They're Doing
    Old-school Dungeons and Dragons players will recall that the kuo-toa made ( Optional Rule: Flanking, Dungeon Master's Guide, page 251—use it!) in case he or Therefore, kuo-toa will prefer melee over ranged combat. Demon Tactics: Sibriexes - The Monsters Know What They're Doing
    Sibriexes are fiends—demons, to be specific—but there's also be Deadly (see “ Encounter Difficulty,” Dungeon Master's Guide, page 82); throw in a so while it will initiate combat by using Warp Creature on whichever three  Unicorn Tactics - The Monsters Know What They're Doing
    The most combat-relevant of the spells they have available are entangle (see “ Targets in Area of Effect,” Dungeon Master's Guide, page 249). Thoughts on Building Encounters - The Monsters Know What They
    If you're a dungeon master, you have a choice of running your Encounter Difficulty” and “Fun Combat Encounters” (pages 84–85). In my post on kobold tactics, I make three points that are essential to .. “How to play smart and have fun doing it with whatever character you roll up, build, or are handed 



     

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